Scale of onscreen UI based on resolution height instead of width. Dx10 is minimum requirement now. Fixed drop-down in certain dialog windows displaying below the window. For example, a deck currently being searched by a player will not shuffle, so 'false' is returned. takeObject() now default smooth moves objects unless you supply smooth = false. They just saw little dots instead of models and figures and white decks for cards. Start a word with - to negate it, removing any entries which it matches. Fixed log not outputing to external API. Updated the main menu to match the rest of the UI and simplicity. You can now have even more fun with these two anticipated expansions. 34.6k. Activated with stats_monitor console cmd. The Host Options has been separated into the Game, Server and Permissions menus. Snap points created on objects use Vectors local to the Object, rather than global. Play area lets you set that distance limit. Effected are spawnObject/Json(), takeObject(), and Webrequests. Also many VR Improvements especially for Oculus. Fixed logging an empty table throwing null. You can joint this to any objects to add any visual flair you would like to match the game. Read about the new VR Controls at the bottom of the patch notes! Can now hold down rotate snap point buttons for continuous rotation. Laser pointer now turns on and off as the player touches the touch pad, and is oriented like a pointer rather than a gun (it now matches the default steam keyboard laser). Misc setting to control whether games can add items to context menus. Added hidden zone opacity sliders to Misc settings. Dx10 is minimum requirement now. The host does not push files over to the client when the client connects to the host. Fixed locking object while it then unlocking it dropping through world. Especially useful with the new Wait class! And finally, we have made a few UI improvements which we hope you like. More optimizations are always nice, as the community continues to produce fantastic and more technically complex creations. Fixed sync input fields on late joining people. Hands Zones are much snappier with their movement. Made collapsed context menus more obvious. Pad now has context commands when hovering over objects. Please refer to MY part where I said we had no internet. You can now modify custom decks with by reopening the custom menu. v10.9.0 Revamped drawing tool, VR Improvements, & Scripting Improvements! Fixed bug with 3d pointer sometimes not showing up onscreen hands. Uses "hidden zone" hiding. Fixed AssetBundles that are attached not having colliders. spectator_panel_buttons - Whether picture-in-picture window has buttons to control it. For example, placing it on a deck will not allow cards to enter it. There are a lot of great physics improvements to make everything feel a lot more stable. Fixed changing active attribute from scripts the visibility attribute would sometimes not work correctly. Picture-in-Picture window now allows you to interact with the game through it. Console commands added for this, and some spectator commands reworked. Laser Activation Threshold - When laser activation is bound to an analog input it will use this value. Fixed buttons attached to hidden objects (which are therefor invisible) being clickable. Then in the drop down for "Select the beta you would like to opt into:" choose "public_beta". Some functions, let setSnapPoints or call, work on both Object and Global. Added settings for how selection works: either a box with a fixed height (as it has been), a box exactly as you draw it, or a box anchored to the table surface. This tiny update was mainly to get VR and Touch working again after the slight downtime with v10.0. Left Tool Hotkeys & Right Tool Hotkeys - Bind the default tool select hotkeys to the pad. Click trigger while holding a card to straighten it and hide it from other players. The selected player will receive a confirmation dialog to accept the new host and can accept or decline. Fixed custom objects in scripting zones failing to trigger events. Fixed random sort for Games and Saved Objects is now actually working correctly. Secured many networking related functions from hackers. You no longer need to use console commands to configure your VR experience. Hey everyone got meaty patch for you guys this time focusing on improving the drawing tool with improved visuals and functionality. Updated the voice chat to fix some extra bugs. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. Spectator mod is controlled via the following console commands: Fixed memory leaks with custom assets when changing urls on an already loaded custom object. Right click on Tabletop Simulator in your Steam library. Improved black outline around text in chat.
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